The aim of this project was to create an animation that could be used in a game, like a run cycle or an object collision, I wanted to make something based around combat and I think my animation could be used either as separate animations for attacks and for when a character is hit by an attack. the whole animation in itself could be a CGI cutscene too, which are becoming more and more common in video games as a whole. Because of this I think my animation fits the criteria for this unit.
The Lightwave Layout software was mostly simple to work with, but there were a few moments where I had problems, particularly at the start when I had to rig part of the gladiator again to make sure certain parts of the object didn't bend when I move another skelegon. Because I added extra skelegons my animation's quality was much better than it would have been if I hadn't. The movement of both the human and the orc are smooth and realistic, although some parts look too slow in the final rendered video.
I think my idea for this animation was great, and that it was well executed, my favourite part being at the end when I moved the camera to reveal that the two characters were fighting on a giant skull, it was just for fun but it made the video overall more enjoyable to watch. I like my idea for the whole combat animation, I think the whole thing went well overall.
I found it difficult to manage my time well given the fact that I had other units to work on too, this was the biggest problem as I could've finished this unit a lot sooner if I didn't have to work on anything else. I also struggled for a while with my ideas generation but I managed to come up with an idea in time.

